Perceptions of using videogames in rehabilitation: a dual perspective of people with multiple sclerosis and physiotherapists
被引:40
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作者:
Forsberg, Anette
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机构:
Orebro Cty Council, Family Med Res Ctr, S-70116 Orebro, Sweden
Univ Orebro, Sch Hlth & Med Sci, SE-70182 Orebro, SwedenOrebro Cty Council, Family Med Res Ctr, S-70116 Orebro, Sweden
Forsberg, Anette
[1
,2
]
Nilsagard, Ylva
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机构:
Univ Orebro, Sch Hlth & Med Sci, SE-70182 Orebro, Sweden
Orebro Cty Council, Ctr Hlth Care Sci, S-70116 Orebro, SwedenOrebro Cty Council, Family Med Res Ctr, S-70116 Orebro, Sweden
Nilsagard, Ylva
[2
,3
]
Bostrom, Katrin
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机构:
Orebro Cty Council, Dept Hlth & Med Serv, S-70116 Orebro, SwedenOrebro Cty Council, Family Med Res Ctr, S-70116 Orebro, Sweden
Bostrom, Katrin
[4
]
机构:
[1] Orebro Cty Council, Family Med Res Ctr, S-70116 Orebro, Sweden
[2] Univ Orebro, Sch Hlth & Med Sci, SE-70182 Orebro, Sweden
[3] Orebro Cty Council, Ctr Hlth Care Sci, S-70116 Orebro, Sweden
[4] Orebro Cty Council, Dept Hlth & Med Serv, S-70116 Orebro, Sweden
Purpose: Our aim was to describe experiences of using Nintendo Wii Fit (TM) for balance exercise, from the perspectives of patients with multiple sclerosis (MS) and their physiotherapists (PT). Methods: Individual interviews with 15 patients with MS were conducted, recruited from a multi-centre study investigating the effects of balance exercising using Wii Fit. We also conducted a single focus group interview with nine PT involved in the study. The interviews were audio-recorded, transcribed, and analysed using content analysis. Results: Both patients and PT said that exercising with Wii Fit games was fun, and that it challenged the patients' physical and cognitive capacities. The competitive content in the games provided motivation to continue playing. Patients and PT reported improved body control and, more importantly, positive effects on balance and walking in daily life. The PT regarded Wii training as an effective alternative to other balance training, but some felt unsure in how to manage the video game. The patients regarded Wii training as a possible home training solution. Conclusions: Patients with MS and their PT considered Wii Fit exercises to be fun, challenging, and self-motivating. Exercising with Wii games can address balance impairments in MS, and can be performed at home as well as in rehabilitation settings.
PROCEEDINGS OF THE 2013 7TH INTERNATIONAL CONFERENCE ON PERVASIVE COMPUTING TECHNOLOGIES FOR HEALTHCARE AND WORKSHOPS (PERVASIVEHEALTH 2013),
2013,
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