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- [1] COLLABORATIVE AND INDIVIDUAL ASSESSMENT IN A MEDICAL SERIOUS GAME INTED2017: 11TH INTERNATIONAL TECHNOLOGY, EDUCATION AND DEVELOPMENT CONFERENCE, 2017, : 5502 - 5506
- [2] Understanding students? engagement with a Serious Game to learn English: A sociocultural perspective INTERNATIONAL JOURNAL OF SERIOUS GAMES, 2022, 9 (04): : 137 - 152
- [3] The Impact of Serious Game on the Nursing Students' Learning, Behavioral Engagement and Motivation INTERNATIONAL JOURNAL OF EMERGING TECHNOLOGIES IN LEARNING, 2022, 17 (01): : 18 - 35
- [4] The Design and Evaluation of a Multiplayer Serious Game for Pharmacy Students PROCEEDINGS OF THE 7TH EUROPEAN CONFERENCE ON GAMES BASED LEARNING, VOLS 1 AND 2, 2013, : 140 - 148
- [5] Liike: The Design and Development of a Serious Game for Accountancy Students PROCEEDINGS OF THE 13TH INTERNATIONAL CONFERENCE ON GAME BASED LEARNING (ECGBL 2019), 2019, : 907 - 916
- [6] Design and Development of a Serious Game for Medical Training in Cytopathology DH'16: PROCEEDINGS OF THE 2016 DIGITAL HEALTH CONFERENCE, 2016, : 171 - 172
- [7] Ensemble Classifiers in a Serious Game for Medical Students in Clinical Cases PROCEEDINGS OF THE 10TH EURO-AMERICAN CONFERENCE ON TELEMATICS AND INFORMATION SYSTEMS (EATIS 2020), 2020,
- [8] A Serious Game for Clinical Assessment of Cognitive Status: Validation Study JMIR SERIOUS GAMES, 2016, 4 (01): : E7 - U108
- [9] A Serious Game for Anterior Cruciate Ligament Rehabilitation: Software Development Aspects and Game Engagement Assessment MEDINFO 2017: PRECISION HEALTHCARE THROUGH INFORMATICS, 2017, 245 : 1217 - 1217
- [10] The effect of a competing-based serious game on students' learning and academic engagement in a writing course (Case study: Neuroland serious game) 2023 10TH INTERNATIONAL AND THE 16TH NATIONAL CONFERENCE ON E-LEARNING AND E-TEACHING, ICELET, 2023,