共 14 条
[2]
Gertner AS, 1998, FIFTEENTH NATIONAL CONFERENCE ON ARTIFICIAL INTELLIGENCE (AAAI-98) AND TENTH CONFERENCE ON INNOVATIVE APPLICATIONS OF ARTIFICAL INTELLIGENCE (IAAI-98) - PROCEEDINGS, P106
[3]
The game-based constructive learning environment to increase English vocabulary acquisition: Implementing a Wireless Crossword Fan-Tan Game (WiCFG) as an example
[J].
FIFTH IEEE INTERNATIONAL CONFERENCE ON WIRELESS, MOBILE AND UBIQUITOUS TECHNOLOGIES IN EDUCATION, PROCEEDINGS,
2008,
:205-+
[4]
Merino PJM, 2008, LECT NOTES COMPUT SC, V5091, P540
[5]
Munoz-Merino P. J., 2012, EXPERT SYSTEMS APPL
[6]
Ormrod J.E., 2003, Educational psychology: Developing learners, V4th
[9]
Silva Bruno, 2010, 2010 IEEE Education Engineering 2010 - The Future of Global Learning Engineering Education (EDUCON 2010), P1011, DOI 10.1109/EDUCON.2010.5492466