Beyond Human: Animals as an Escape from Stereotype Avatars in Virtual Reality Games

被引:38
作者
Krekhov, Andrey [1 ]
Cmentowski, Sebastian [1 ]
Emmerich, Katharina [2 ]
Krueger, Jens [1 ]
机构
[1] Univ Duisburg Essen, High Performance Comp Grp, Duisburg, Germany
[2] Univ Duisburg Essen, Entertainment Comp Grp, Duisburg, Germany
来源
CHI PLAY'19: PROCEEDINGS OF THE ANNUAL SYMPOSIUM ON COMPUTER-HUMAN INTERACTION IN PLAY | 2019年
关键词
Animal avatars; virtual creatures; animal embodiment; IVBO; virtual reality games; avatar control; SELF-DETERMINATION THEORY; BODY OWNERSHIP; ATTITUDES; ILLUSION; EMPATHY; TOUCH;
D O I
10.1145/3311350.3347172
中图分类号
TP3 [计算技术、计算机技术];
学科分类号
0812 ;
摘要
Virtual reality setups are particularly suited to create a tight bond between players and their avatars up to a degree where we start perceiving the virtual representation as our own body. We hypothesize that such an illusion of virtual body ownership (IVBO) has a particularly high, yet overlooked potential for nonhumanoid avatars. To validate our claim, we use the example of three very different creatures-a scorpion, a rhino, and a bird-to explore possible avatar controls and game mechanics based on specific animal abilities. A quantitative evaluation underpins the high game enjoyment arising from embodying such nonhuman morphologies, including additional body parts and obtaining respective superhuman skills, which allows us to derive a set of novel design implications. Furthermore, the experiment reveals a correlation between IVBO and game enjoyment, which is a further indication that nonhumanoid creatures offer a meaningful design space for VR games worth further investigation.
引用
收藏
页码:439 / 451
页数:13
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