Efficient Rasterization for Outdoor Radio Wave Propagation

被引:23
作者
Schmitz, Arne [1 ]
Rick, Tobias [2 ]
Karolski, Thomas [1 ]
Kuhlen, Torsten [2 ]
Kobbelt, Leif [1 ]
机构
[1] Rhein Westfal TH Aachen, Lehrstuhl Informat 8, Comp Graph Grp, D-52056 Aachen, Germany
[2] Rhein Westfal TH Aachen, Virtual Real Grp, D-52074 Aachen, Germany
关键词
Ray tracing; rendering; electromagnetic propagation; MEAN FIELD-STRENGTH; ENVIRONMENTS; PREDICTION;
D O I
10.1109/TVCG.2010.96
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
Conventional beam tracing can be used for solving global illumination problems. It is an efficient algorithm and performs very well when implemented on the GPU. This allows us to apply the algorithm in a novel way to the problem of radio wave propagation. The simulation of radio waves is conceptually analogous to the problem of light transport. We use a custom, parallel rasterization pipeline for creation and evaluation of the beams. We implement a subset of a standard 3D rasterization pipeline entirely on the GPU, supporting 2D and 3D frame buffers for output. Our algorithm can provide a detailed description of complex radio channel characteristics like propagation losses and the spread of arriving signals over time (delay spread). Those are essential for the planning of communication systems required by mobile network operators. For validation, we compare our simulation results with measurements from a real-world network. Furthermore, we account for characteristics of different propagation environments and estimate the influence of unknown components like traffic or vegetation by adapting model parameters to measurements.
引用
收藏
页码:159 / 170
页数:12
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