Effectiveness of Virtual Reality in Children With Cerebral Palsy: A Systematic Review and Meta-Analysis of Randomized Controlled Trials

被引:145
|
作者
Chen, Yuping [1 ]
Fanchiang, HsinChen D. [2 ]
Howard, Ayanna [3 ]
机构
[1] Georgia State Univ, Dept Phys Therapy, POB 4019, Atlanta, GA 30302 USA
[2] Natl Taiwan Sport Univ, Dept Adapted Phys Educ, Taoyuan, Taiwan
[3] Georgia Inst Technol, Sch Elect & Comp Engn, Atlanta, GA 30332 USA
来源
PHYSICAL THERAPY | 2018年 / 98卷 / 01期
基金
美国国家卫生研究院;
关键词
UPPER EXTREMITY FUNCTION; SINGLE-BLIND; OCCUPATIONAL PERFORMANCE; MUSCLE STRENGTH; EXTERNAL FOCUS; VIDEO GAMES; BALANCE; PILOT; REHABILITATION; THERAPY;
D O I
10.1093/ptj/pzx107
中图分类号
R826.8 [整形外科学]; R782.2 [口腔颌面部整形外科学]; R726.2 [小儿整形外科学]; R62 [整形外科学(修复外科学)];
学科分类号
摘要
Background. Researchers recently investigated the effectiveness of virtual reality (VR) in helping children with cerebral palsy (CP) to improve motor function. A systematic -review of randomized controlled trials (RCTs) using a meta-analytic method to examine the effectiveness of VR in children with CP was thus needed. Purpose. The purpose of this study was to update the current evidence about VR by systematically examining the research literature. Data Sources. A systematic literature search of PubMed, CINAHL, Cochrane Central Register of Controlled Trials, ERIC, PsycINFO, and Web of Science up to December 2016 was conducted. Study Selection. Studies with an RCT design, children with CP, comparisons of VR with other interventions, and movement-related outcomes were included. Data Extraction. A template was created to systematically code the demographic, methodological, and miscellaneous variables of each RCT. The Physiotherapy Evidence Database (PEDro) scale was used to evaluate the study quality. Effect size was computed and combined using meta-analysis software. Moderator analyses were also used to explain the heterogeneity of the effect sizes in all RCTs. Data Synthesis. The literature search yielded 19 RCT studies with fair to good methodological quality. Overall, VR provided a large effect size (d = 0.861) when compared with other interventions. A large effect of VR on arm function (d = 0.835) and postural control (d = 1.003) and a medium effect on ambulation (d = 0.755) were also found. Only the VR type affected the overall VR effect: an engineer-built system was more effective than a commercial system. Limitations. The RCTs included in this study were of fair to good quality, had a high level of heterogeneity and small sample sizes, and used various intervention protocols. Conclusions. When compared with other interventions, VR seems to be an effective intervention for improving motor function in children with CP.
引用
收藏
页码:63 / 77
页数:15
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