Recent advances in hardware-accelerated volume rendering

被引:9
|
作者
Ma, KL
Lum, EB
Muraki, S
机构
[1] Univ Calif Davis, Dept Comp Sci, Davis, CA 95616 USA
[2] AIST, Koto Ku, Tokyo 1350064, Japan
来源
COMPUTERS & GRAPHICS-UK | 2003年 / 27卷 / 05期
基金
美国国家科学基金会; 美国国家卫生研究院;
关键词
3D texture; data compression; data visualization; graphics hardware; image processing; volume rendering;
D O I
10.1016/S0097-8493(03)00146-8
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
The programmability and texture support of consumer graphics accelerators have drawn a lot of attention from visualization researchers, resulting in some very important advances in interactive volume data visualization. For many applications, scientists can now perform routine data visualization and analysis tasks on their desktop PC with a consumer graphics card that was designed mainly for playing video games. This paper presents several representative hardware-accelerated algorithms that have been introduced recently to address the problems of classification, illumination, non-photorealistic rendering, decoding, and image compositing in volume data visualization. (C) 2003 Elsevier Ltd. All rights reserved.
引用
收藏
页码:725 / 734
页数:10
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