Gameful Green: A Systematic Review on the Use of Serious Computer Games and Gamified Mobile Apps to Foster Pro-Environmental Information, Attitudes and Behaviors

被引:28
作者
Boncu, Stefan [1 ]
Candel, Octav-Sorin [1 ]
Popa, Nicoleta Laura [1 ]
机构
[1] Alexandru Ioan Cuza Univ, Fac Psychol & Educ Sci, Iasi 700506, Romania
基金
欧盟地平线“2020”;
关键词
serious games; gamified mobile apps; sustainable behaviors; pro-environmental education; climate change; CLIMATE-CHANGE; GAMIFICATION; ENERGY; INTERVENTION; FLOW;
D O I
10.3390/su141610400
中图分类号
X [环境科学、安全科学];
学科分类号
08 ; 0830 ;
摘要
As the issues related to climate change intensify, new methods to raise awareness of environmental issues, foster pro-environmental attitudes and behaviors, and offer a viable alternative to traditional environmental education are needed. In recent years, various computer games and mobile apps targeting sustainability-related information, attitude, and behaviors have been developed. In this systematic review, we aimed to verify which pro-environmental information, attitudes, and behaviors are targeted by serious games and gamified apps, how their efficiency is tested, and the main results. A total of 29 studies were included in the analysis. The results show that serious games and apps were used to decrease energy consumption, water spending, and food consumption, and increase sustainable mobility. Furthermore, technology was used to offer pro-environmental education regarding a myriad of issues. Most interventions were successful and some of them did have significant effects while others provided only short-term changes. The limitations of the current approaches are discussed together with some future expansions that can help develop more efficiency in this domain.
引用
收藏
页数:22
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