Player-video game interaction: A systematic review of current concepts

被引:78
作者
Caroux, Loic [1 ,2 ]
Isbister, Katherine [1 ]
Le Bigot, Ludovic [2 ]
Vibert, Nicolas [2 ]
机构
[1] NYU, Game Innovat Lab, Brooklyn, NY 11201 USA
[2] Univ Tours, CNRS, Univ Poitiers, Ctr Rech Cognit & Apprentissage,UMR 7295, F-86073 Poitiers 9, France
关键词
Digital game; Entertainment; Engagement; Enjoyment; Playability; Player experience; USER EXPERIENCE; COMPUTER GAME; VIRTUAL ENVIRONMENTS; SPATIAL PRESENCE; ONLINE GAMES; IMMERSION; DESIGN; ENJOYMENT; IMPACT; FLOW;
D O I
10.1016/j.chb.2015.01.066
中图分类号
B84 [心理学];
学科分类号
04 ; 0402 ;
摘要
Video game design requires a user-centered approach to ensure that the experience enjoyed by players is as good as possible. However, the nature of player-video game interactions has not as yet been clearly defined in the scientific literature. The purpose of the present study was to provide a systematic review of empirical evidences of the current concepts of player-video game interactions in entertainment situations. A total of 72 articles published in scientific journals that deal with human-computer interaction met the criteria for inclusion in the present review. Major findings of these articles were presented in a narrative synthesis. Results showed that player-video game interactions could be defined with multiple concepts that are closely linked and intertwined. These concepts concern player aspects of player-video game interactions, namely engagement and enjoyment, and video game aspects, namely information input/output techniques, game contents and multiplayer games. Global approaches, such as playability, also exist to qualify player-video game interactions. Limitations of these findings are discussed to help researchers to plan future advances of the field and provide supplementary effort to better know the role of less-studied aspects. Practical implications are also discussed to help game designers to optimize the design of player-video game interactions. (C) 2015 Elsevier Ltd. All rights reserved.
引用
收藏
页码:366 / 381
页数:16
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