The design of compressed memory system for depth data in 3D rendering processors

被引:0
作者
Park, Woo-Chan [1 ]
Yoon, Duk-Ki [1 ]
Kim, Dong-Seok [1 ]
Kim, Hong-Sik [2 ]
Park, Jin-Hong [2 ]
Jeong, Woo-Nam [2 ]
Han, Tack-Don [2 ]
机构
[1] Sejong Univ, Dept Comp Engn, Seoul 143747, South Korea
[2] Yonsei Univ, Dept Comp Sci, Seoul 120749, South Korea
来源
IEICE ELECTRONICS EXPRESS | 2010年 / 7卷 / 21期
关键词
graphics processor; memory system; compression;
D O I
10.1587/elex.7.1622
中图分类号
TM [电工技术]; TN [电子技术、通信技术];
学科分类号
0808 ; 0809 ;
摘要
We propose an effective compressed memory system to address bandwidth problem of depth data for low-power 3D rendering processors. The proposed memory system performs on-the-fly compression for depth data to be stored into external memory. If the compression rate meets or exceeds a selected threshold value, then the compressed depth data are stored into internal SRAM; otherwise the original depth data are stored into external DRAM. Experimental simulation results show that the proposed memory system could reduces the external DRAM usage by about 82%.
引用
收藏
页码:1622 / 1628
页数:7
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