The Illusion of Animal Body Ownership and Its Potential for Virtual Reality Games

被引:0
作者
Krekhov, Andrey [1 ]
Cmentowski, Sebastian [1 ]
Krueger, Jens [1 ]
机构
[1] Univ Duisburg Essen, Ctr Visual Data Anal & Comp Graph COVIDAG, Duisburg, Germany
来源
2019 IEEE CONFERENCE ON GAMES (COG) | 2019年
关键词
virtual reality; animal avatars; embodiment; SELF; TOUCH;
D O I
暂无
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
Virtual reality offers the unique possibility to experience a virtual representation as our own body. In contrast to previous research that predominantly studied this phenomenon for humanoid avatars, our work focuses on virtual animals. In this paper, we discuss different body tracking approaches to control creatures such as spiders or bats and the respective virtual body ownership effects. Our empirical results demonstrate that virtual body ownership is also applicable for nonhumanoids and can even outperform human-like avatars in certain cases. An additional survey confirms the general interest of people in creating such experiences and allows us to initiate a broad discussion regarding the applicability of animal embodiment for educational and entertainment purposes.
引用
收藏
页数:8
相关论文
共 41 条
  • [11] The Illusion of Owning a Third Arm
    Guterstam, Arvid
    Petkova, Valeria I.
    Ehrsson, H. Henrik
    [J]. PLOS ONE, 2011, 6 (02):
  • [12] The Impact of Avatar-Owner Visual Similarity on Body Ownership in Immersive Virtual Reality
    Jo, Dongsik
    Kim, Kangsoo
    Welch, Gregory F.
    Jeon, Woojin
    Kim, Yongwan
    Kim, Ki-Hong
    Kim, Gerard Jounghyun
    [J]. VRST'17: PROCEEDINGS OF THE 23RD ACM SYMPOSIUM ON VIRTUAL REALITY SOFTWARE AND TECHNOLOGY, 2017,
  • [13] Full-Body Ownership Illusion Can Change Our Emotion
    Jun, Joohee
    Jung, Myeongul
    Kim, So-Yeon
    Kim, Kwanguk
    [J]. PROCEEDINGS OF THE 2018 CHI CONFERENCE ON HUMAN FACTORS IN COMPUTING SYSTEMS (CHI 2018), 2018,
  • [14] Drumming in Immersive Virtual Reality: The Body Shapes the Way We Play
    Kilteni, Konstantina
    Bergstrom, Ilias
    Slater, Mel
    [J]. IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS, 2013, 19 (04) : 597 - 605
  • [15] The Sense of Embodiment in Virtual Reality
    Kilteni, Konstantina
    Groten, Raphaela
    Slater, Mel
    [J]. PRESENCE-TELEOPERATORS AND VIRTUAL ENVIRONMENTS, 2012, 21 (04) : 373 - 387
  • [16] Extending Body Space in Immersive Virtual Reality: A Very Long Arm Illusion
    Kilteni, Konstantina
    Normand, Jean-Marie
    Sanchez-Vives, Maria V.
    Slater, Mel
    [J]. PLOS ONE, 2012, 7 (07):
  • [17] VR Animals: Surreal Body Ownership in Virtual Reality Games
    Krekhov, Andrey
    Krueger, Jens
    Cmentowski, Sebastian
    [J]. PROCEEDINGS OF THE 2018 ANNUAL SYMPOSIUM ON COMPUTER-HUMAN INTERACTION IN PLAY COMPANION EXTENDED ABSTRACTS (CHI PLAY 2018), 2018, : 503 - 511
  • [18] La Viola J. J. Jr., 2000, SIGCHI Bulletin, V32, P47, DOI 10.1145/333329.333344
  • [19] FakeMi: A Fake Mirror System for Avatar Embodiment Studies
    Latoschik, Marc Erich
    Lugrin, Jean-Luc
    Roth, Daniel
    [J]. 22ND ACM CONFERENCE ON VIRTUAL REALITY SOFTWARE AND TECHNOLOGY (VRST 2016), 2016, : 73 - 76
  • [20] Video ergo sum: Manipulating bodily self-consciousness
    Lenggenhager, Bigna
    Tadi, Tej
    Metzinger, Thomas
    Blanke, Olaf
    [J]. SCIENCE, 2007, 317 (5841) : 1096 - 1099