Mono-Stereoscopic Camera in a Virtual Reality Environment: Case Study in Cybersickness

被引:3
|
作者
Isaza, Michael [1 ]
Zhang, Jingjing [1 ]
Kim, Karis [2 ]
Mei, Chao [3 ]
Guo, Rongkai [3 ]
机构
[1] Kennesaw State Univ, Dept Comp Sci, Marietta, GA 30060 USA
[2] Kennesaw State Univ, Dept Informat Technol, Marietta, GA USA
[3] Kennesaw State Univ, Dept Software Engn & Game Dev, Marietta, GA USA
来源
2019 11TH INTERNATIONAL CONFERENCE ON VIRTUAL WORLDS AND GAMES FOR SERIOUS APPLICATIONS (VS-GAMES) | 2019年
关键词
Cybersickness; Virtual Reality; monoscopic; stereoscopic; user studies; MOTION SICKNESS; SYMPTOMS;
D O I
10.1109/vs-games.2019.8864578
中图分类号
TP39 [计算机的应用];
学科分类号
081203 ; 0835 ;
摘要
Cybersickness in Virtual Reality (VR) is a serious issue affecting the overall experience. Many research papers have investigated the causes of cybersickness and offered potential solutions for reducing cybersickness. In this paper, we demonstrate a method to reduce cybersickness by using a novel rendering technique in the virtual environment (VE) - Dynamic Mono-Stereoscopic Rendering System (DMSRS). The DMSRS system uses two different cameras to create a hybrid rendering that includes monoscopic and stereoscopic systems. By default, VEs are rendered using stereoscopic or monoscopic rendering exclusively. The results indicate that cybersickness decreased amongst users with little to no VR experience hindered when using the DMSRS.
引用
收藏
页码:142 / 145
页数:4
相关论文
共 50 条
  • [21] Brain Surgery in a Stereoscopic Virtual Reality Environment: A Single Institution's Experience With 100 Cases
    Ferroli, Paolo
    Tringali, Giovanni
    Acerbi, Francesco
    Aquino, Domenico
    Franzini, Angelo
    Broggi, Giovanni
    NEUROSURGERY, 2010, 67 (03) : 79 - 84
  • [22] Stereoscopic virtual reality simulation for microsurgical excision of cerebral arteriovenous malformation: case illustrations
    Wong, George K. C.
    Zhu, Cannon X. L.
    Ahuja, Anil. T.
    Poon, W. S.
    SURGICAL NEUROLOGY, 2009, 72 (01): : 69 - 73
  • [23] A Virtual Reality Study Investigating the Effect of Cybersickness on the Relationship Between Vection and Presence Across Environments with Varying Levels of Ecological Relevance
    Kooijman, Lars
    Asadi, Houshyar
    Mohamed, Shady
    Nahavandi, Saeid
    2022 15TH INTERNATIONAL CONFERENCE ON HUMAN SYSTEM INTERACTION (HSI), 2022,
  • [24] Virtual reality: an aid as cognitive learning environment-a case study of Hindi language
    Jain, Priyanka
    Bhavsar, Ram
    Shaik, Karimullah
    Kumar, Ajai
    Pawar, B. V.
    Darbari, Hemant
    Bhavsar, Virendrakumar C.
    VIRTUAL REALITY, 2020, 24 (04) : 771 - 781
  • [25] A Pilot Study Exploring Age Differences in Presence, Workload, and Cybersickness in the Experience of Immersive Virtual Reality Environments
    Dilanchian, Andrew T.
    Andringa, Ronald
    Boot, Walter R.
    FRONTIERS IN VIRTUAL REALITY, 2021, 2
  • [26] Effects of Cybersickness Caused by Head-Mounted Display-Based Virtual Reality on Physiological Responses: Cross-sectional Study
    Kim, Yoon Sang
    Won, JuHye
    Jang, Seong-Wook
    Ko, Junho
    JMIR SERIOUS GAMES, 2022, 10 (04):
  • [27] Organizational learning goes virtual? A study of employees' learning achievement in stereoscopic 3D virtual reality
    Lau, Kung Wong
    LEARNING ORGANIZATION, 2015, 22 (05) : 289 - 303
  • [28] Stereoscopic Images and Virtual Reality techniques in daylighting research: A method-comparison study
    Moscoso, Claudia
    Nazari, Marzieh
    Matusiak, Barbara Szybinska
    BUILDING AND ENVIRONMENT, 2022, 214
  • [29] Virtual reality in vocal training: a case study
    Doganyigit, Sati
    Islim, Omer Faruk
    MUSIC EDUCATION RESEARCH, 2021, 23 (03) : 391 - 401
  • [30] Virtual Reality in Research and Education: A Case Study
    Lhotska, Lenka
    Adolf, Jindrich
    Dolezal, Jaromir
    2019 29TH ANNUAL CONFERENCE OF THE EUROPEAN ASSOCIATION FOR EDUCATION IN ELECTRICAL AND INFORMATION ENGINEERING (EAEEIE 2019), 2019,