A Virtual Reality Serious Videogame Versus Online Chess Augmentation in Patients with Attention Deficit Hyperactivity Disorder: A Randomized Clinical Trial

被引:17
作者
Rodrigo-Yanguas, Maria [1 ]
Martin-Moratinos, Marina [1 ]
Menendez-Garcia, Angela [1 ]
Gonzalez-Tardon, Carlos [2 ]
Sanchez-Sanchez, Fernando [3 ]
Royuela, Ana [4 ]
Blasco-Fontecilla, Hilario [1 ,5 ,6 ,7 ]
机构
[1] Puerta Hierro Univ Hosp Hlth Res Inst Puerta Hier, Dept Psychiat, Madrid, Spain
[2] Tecnocampus Univ Pompeu Fabra, Barcelona, Spain
[3] TEA Ediciones, R&D Dept, Madrid, Spain
[4] Hlth Res Inst Puerta Hierro Segovia Arana, CIBERESP, Clin Biostatist Unit, Madrid, Spain
[5] Biomed Res Ctr Mental Hlth Net CIBERSAM, Madrid, Spain
[6] Univ Autonoma Madrid, Dept Psychiat, Madrid, Spain
[7] ITA Mental Hlth Specialist, Madrid, Spain
关键词
Attention deficit hyperactivity disorder; Serious videogames; Cognitive training; Chess; EXECUTIVE FUNCTIONS; DEFICIT/HYPERACTIVITY DISORDER; MULTIMODAL TREATMENT; CHILDREN; ADHD; ADOLESCENTS; BRAIN; GAME; NEUROFEEDBACK; TECHNOLOGY;
D O I
10.1089/g4h.2021.0073
中图分类号
R19 [保健组织与事业(卫生事业管理)];
学科分类号
摘要
Objective: Serious videogames and virtual reality (VR) have gained increasing interest for treating attention deficit hyperactivity disorder (ADHD). "The Secret Trail of Moon" (TSTM) study is a clinical trial devoted to testing the efficacy of TSTM, a VR serious videogame developed to train in five major cognitive skills usually compromised in patients with ADHD. This study is a three-arm nonequality trial comparing TSTM to online chess training and a control group (CG). This study aims to demonstrate that augmentation with either TSTM or online chess is efficacious in clinically drug-stable patients with ADHD. Materials and Methods: This study is prospective, unicentric, and randomized with a CG. One hundred five patients with ADHD, ages 12-22 years old, and pharmacologically stable were enrolled. Patients were randomized into three groups: TSTM group, online chess group (therapeutic chess [TC]), and CG. Objective and subjective measures of the patient and parents are included. Patient visits differ for each group. TSTM group patients have 15 face-to-face visits: preinclusion visit, inclusion visit, 12 training visits, and final visit. TC and CG patients have 3 face-to-face visits (preinclusion, initial visit, and final visit) and 12 e-mail or phone communications during training (TC) or follow-up (CG group). This study was approved by the local Institutional Review Board (IRB). Results: Not applicable. This is a study protocol. Conclusion: This is the first study testing an augmentation strategy using either a serious videogame or chess in clinically drug-treated patients with ADHD. Using VR serious videogames present with several advantages over traditional videogames. Trial Registration: NCT04355065.
引用
收藏
页码:283 / 292
页数:10
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