Hybrid Program Based on Virtual and Real Games Increases Fundamental Movement Skills in Children With Intellectual Disability: A Quasi-Experimental Study

被引:3
作者
Regaieg, Ghada [1 ]
Sahli, Sonia [2 ]
Kermarrec, Gilles [1 ]
机构
[1] Univ Occidental Brittany, Res Ctr Educ Didact & Learning, Sport & Educ Sci Fac, Brest, France
[2] Univ Sfax, Res Lab Educ Motricite Sport & St, Higher Inst Sport & Phys Educ Sfax, Sfax, Tunisia
关键词
adapted physical education; Kinect Xbox 360; locomotor skills; object control skills; TGMD-2; PHYSICAL-ACTIVITY; VIDEO GAMES; ADOLESCENTS; TECHNOLOGY;
D O I
10.1123/apaq.2020-0180
中图分类号
R49 [康复医学];
学科分类号
100215 ;
摘要
The purpose of this study was to examine the effects of two pedagogical strategies in adapted physical education (hybrid virtual/real vs. conventional) on fundamental movement skills (FMS) in children with intellectual disability age 7-10 years. Children with intellectual disability (N = 24) were randomly assigned to either the hybrid (experimental group) or the conventional (control group) group and were evaluated across 10 weeks. The hybrid program was based on virtual and real game situations, while the conventional program was based on adapted sports. FMS were evaluated using the Test of Gross Motor Development-2 at pre- and postprogram for both groups. Both programs significantly improve locomotor skills, with significantly better improvement in the experimental group. However, a significant improvement was observed only among the experimental group for object-control skills and gross motor quotient. Based on these results, a hybrid program may be considered for FMS improvement.
引用
收藏
页码:626 / 642
页数:17
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