Game-based exercises for dynamic short-sitting balance rehabilitation of people with chronic spinal cord and traumatic brain injuries

被引:108
作者
Betker, Aimee L.
Desai, Ankur
Nett, Cristabel
Kapadia, Naaz
Szturm, Tony
机构
[1] Univ Manitoba, Div Phys Therapy, Sch Med Rehabil, Winnipeg, MB R3E 0T6, Canada
[2] Univ Manitoba, Dept Elect & Comp Engn, Winnipeg, MB R3T 2N2, Canada
来源
PHYSICAL THERAPY | 2007年 / 87卷 / 10期
关键词
D O I
10.2522/ptj.20060229
中图分类号
R826.8 [整形外科学]; R782.2 [口腔颌面部整形外科学]; R726.2 [小儿整形外科学]; R62 [整形外科学(修复外科学)];
学科分类号
摘要
Background and Purpose Goal-oriented, task-specific training has been shown to improve function; however, it can be difficult to maintain patient interest. This report describes a rehabilitation protocol for the maintenance of balance in a short-sitting position following spinal cord and head injuries by use of a center-of-pressure-controlled video game-based tool. The scientific justification for the selected treatment is discussed. Case Descriptions Three adults were treated: 1 young adult with spina bifida (T10 and L1-L2), 1 middle-aged adult with complete paraplegia (complete. lesion at T11-L1), and 1 middle-aged adult with traumatic brain injury. All patients used wheelchairs full-time. Outcomes The patients showed increased motivation to perform the game-based exercises and increased dynamic short-sitting balance. Discussion The patients exhibited increases in practice volume and attention span during training with the game-based tool. In addition, they demonstrated substantial improvements in dynamic balance control. These observations indicate that a video game-based exercise approach can have a substantial positive effect by improving dynamic short-sitting balance.
引用
收藏
页码:1389 / 1398
页数:10
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