THE IMPACT OF 3D SERIOUS GAMES ON CULTURAL EDUCATION

被引:0
作者
Alexandri, A. [1 ]
Drosos, V. [1 ]
Tsolis, D. [1 ]
Alexakos, C. [1 ]
机构
[1] Univ Patras, Patras, Greece
来源
EDULEARN18: 10TH INTERNATIONAL CONFERENCE ON EDUCATION AND NEW LEARNING TECHNOLOGIES | 2018年
关键词
Serious Games; Cultural Education; 3D Games; primary and secondary education;
D O I
暂无
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
The last years, the use of Serious Games for the learning of History and Culture is widespread. Serious Games is a group of digital games that aim to learning in an entertaining way. Research studies have resulted that cooperation among teachers, students and game developers is important factor for the implementation of games of good quality. Especially when the targeted learners are children and teenagers, the graphical user interface (GUI) and user experience (UX) is one of the most important features of serious games. An educational game must be attractive and reach the levels of experience of the entertainment digital games, with which the children today are most familiar. The paper focuses on the overall evaluation of a 3D digital game. Its development is based on learning theories of constructivism of Piaget and social constructivism of Vygotsky regarding the implementation of an educational serious digital game. The students are involved in the game where they are able to take a tour of "El Greco's Travels and Artwork". The analysis of the questionnaire results coincides with the results found in other similar works. Indeed, the use of digital games in cultural education aims at better learning and enforce their motivation to learn more about a specific subject.
引用
收藏
页码:7816 / 7822
页数:7
相关论文
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