共 112 条
[93]
Sorden SD, 2013, HANDBOOK OF EDUCATIONAL THEORIES, P155
[94]
Southgate Erica, 2019, International Journal of Child-Computer Interaction, V19, P19, DOI 10.1016/j.ijcci.2018.10.002
[95]
Southgate E, 2017, 2017 IEEE VIRTUAL REALITY WORKSHOP ON K-12 EMBODIED LEARNING THROUGH VIRTUAL & AUGMENTED REALITY (KELVAR)
[96]
Sowndararajan A., 2008, IPTEDT 08, P1, DOI [10.1145/1394669.1394672, DOI 10.1145/1394669.1394672]
[97]
Srivastava Kalpana, 2014, Ind Psychiatry J, V23, P83, DOI 10.4103/0972-6748.151666
[99]
Sweller J, 2011, PSYCHOL LEARN MOTIV, V55, P37
[100]
Tilhou R., 2020, Emerging Technologies and Pedagogies in the Curriculum p, P169, DOI [10.1007/978-981-15-0618-5_10, DOI 10.1007/978-981-15-0618-5_10]