Collaborative virtual traditional Japanese crafting system over the Japan gigabit network II

被引:0
作者
Ishida, T
Miyakawa, A
Shibata, Y
机构
来源
11TH INTERNATIONAL CONFERENCE ON PARALLEL AND DISTRIBUTED SYSTEMS WORKSHOPS, VOL II, PROCEEDINGS, | 2005年
关键词
D O I
暂无
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
Virtual Reality technology performs very important role to design and construct desired buildings houses In this paper we introduce an extended virtual Japanese traditional crafting system to collaborate by many users such as end consumers, craftsmen coordinator and salesperson each other The high immersive system in consideration of the collaboration support over the next-generation network (JGNII) is proposed We av building the presentation system which takes sensitivity into consideration to virtual reality environment It has so fa mounted by proposing three systems of an Internet version (Java+ VRML and Java+Java3D) and a CAVE version We think that collaboration support in share space is required of remote users Multiple CAVE systems in diferent locations a,v interconnected to organize a collaborative virtual reality environment over Japan Gigabit Network (JGN II) which is a testbed network in Japan with several ten Gigabit/sec A larger number of traditional Japanese fittings in several local cities am redesigned by 3DCG computes into CAD data and stored in 3D database systems over JGN II Users can share the virtual space, interactively collaborate, retrieve form the distributed DBs to realize the desired interior space in the house for consumers We implemented a 3D presentation system by OpenGL and IRIS Performer in CAVE environment on JGN 11 and built a prototype system. As a result, we could verify the usefulness of the suggested system sure it provided not only higher potential on deign capability and productive efficiency bid also made user satisfaction much better on build a new house.
引用
收藏
页码:162 / 166
页数:5
相关论文
共 7 条
[1]  
Ishida T, 2004, 18TH INTERNATIONAL CONFERENCE ON ADVANCED INFORMATION NETWORKING AND APPLICATIONS, VOL 2 (REGULAR PAPERS), PROCEEDINGS, P6
[2]  
KATSUMOTO M, 1995, MMNET 95, P113
[3]  
Kohsaka Y., 1999, Proceedings of the 1999 ICPP Workshops on Collaboration and Mobile Computing (CMC'99). Group Communications (IWGC). Internet '99 (IWI'99). Industrial Applications on Network Computing (INDAP). Multimedia Network Systems (MMNS). Security (IWSEC). Parallel Computing '99 (IWPC'99). Parallel Execution on Reconfigurable Hardware (PERH), P614, DOI 10.1109/ICPPW.1999.800124
[4]   Traditional Japanese crafting presentation by Kansei information processing over Japan Gigabit Network [J].
Miyakawa, A ;
Sugita, K ;
Hashimoto, K ;
Fukamachi, T ;
Shibata, Y .
12TH INTERNATIONAL WORKSHOP ON DATABASE AND EXPERT SYSTEMS APPLICATIONS, PROCEEDINGS, 2001, :203-207
[5]   Interactive 3D presentation of traditional Japanese crafting on Japan Gigabit Network [J].
Miyakawa, A ;
Sugita, K ;
Hashimoto, K ;
Fukamachi, T ;
Shibata, Y .
21ST INTERNATIONAL CONFERENCE ON DISTRIBUTED COMPUTING SYSTEMS WORKSHOPS, PROCEEDINGS, 2001, :384-389
[6]  
SHIBATA Y, 1997, J MANAGE INFORM SYST, V13, P25
[7]  
Sugita K, 2004, 18TH INTERNATIONAL CONFERENCE ON ADVANCED INFORMATION NETWORKING AND APPLICATIONS, VOL 2 (REGULAR PAPERS), PROCEEDINGS, P10