Use of commercial video games to improve postural balance in patients with multiple sclerosis: A systematic review and meta-analysis of randomised controlled clinical trials

被引:0
作者
Parra-Moreno, M. [1 ]
Rodriguez-Juan, J. J. [2 ]
Ruiz-Cardenas, J. D. [2 ]
机构
[1] Univ Catolica Murcia, Fac Ciencias Salud, Murcia, Spain
[2] Univ Catolica Murcia, Fac Ciencias Salud, GI ECOFISTEM, Murcia, Spain
来源
NEUROLOGIA | 2021年 / 36卷 / 08期
关键词
Demyelinating dieases; Postural balance; Video games; Multiple sclerosis; Propriception; Stability; RELIABILITY; EXERGAMES; MOBILITY; HOME;
D O I
10.1016/j.nrl.2017.12.001
中图分类号
R74 [神经病学与精神病学];
学科分类号
摘要
Introduction: Commercial video games are considered an effective tool to improve postural balance in different populations. However, the effectiveness of these video games for patients with multiple sclerosis (MS) is unclear. Objectives: To analyse existing evidence on the effects of commercial video games on postural balance in patients with MS. Material and method: We conducted a systematic literature search on 11 databases (Academic-Search Complete, AMED, CENTRAL, CINAHL, WoS, IBECS, LILACS, Pubmed/Medline, Scielo, SPORTDiscus, and Science Direct) using the following terms: "multiple sclerosis", videogames, "video games", exergam*, "postural balance", posturography, "postural control", balance. Risk of bias was analysed by 2 independent reviewers. We conducted 3 fixed effect meta-analyses and calculated the difference of means (DM) and the 95% confidence interval (95% CI) for the Four Step Square Test, Timed 25-Foot Walk, and Berg Balance Scale. Results: Five randomized controlled trials were included in the qualitative systematic review and 4 in the meta-analysis. We found no significant differences between the video game therapy group and the control group in Four Step Square Test (DM: -.74; 95% CI, -2.79-1.32; P=.48; I-2=0%) and Timed 25-Foot Walk scores (DM: .15; 95% CI, -1.06-.76; P=.75; I-2=0%). We did observe intergroup differences in BBS scores in favour of video game therapy (DM: 5.30; 95% CI, 3.39-7.21; P<.001; I-2=0%), but these were not greater than the minimum detectable change reported in the literature. Conclusions: The effectiveness of commercial video game therapy for improving postural balance in patients with MS is limited. (C) 2018 Sociedad Espanola de Neurologia. Published by Elsevier Espana, S.L.U.
引用
收藏
页码:618 / 624
页数:7
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