Using a Lifecycle Model for Developing and Executing Adaptable Interactive Distributed Applications

被引:0
作者
Meilaender, D. [1 ]
Gorlatch, S. [1 ]
Cappiello, C. [2 ]
Mazza, V. [2 ]
Kazhamiakin, R. [3 ]
Bucchiarone, A. [3 ]
机构
[1] Univ Munster, Munster, Germany
[2] Politecn Milan, I-20133 Milan, Italy
[3] Fondaz Bruno Kessler, Trento, Italy
来源
TOWARDS A SERVICE-BASED INTERNET | 2010年 / 6481卷
关键词
Service-Oriented Architecture; Service Engineering; Real-Time Online Interactive Applications; Adaptation; Real-Time Framework (RTF);
D O I
暂无
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
We describe a case study on using the generic Lifecycle Model developed in the S-Cube project for a novel class of Real-time Online Interactive Applications (ROIA), which include distributed simulations (e.g. massively-multiplayer online games), e-learning and training. We describe how the Lifecycle Model supports application development by addressing the specific challenges of ROIA: a large number of concurrent users connected to a single application instance, frequent real-time user interactions, enforcement of Quality of Service (QoS) parameters, adaptivity to changing loads, and competition-oriented interaction between users, other actors, and services. We describe the implementation aspects of the application development and adaptation using the RTF (Real-Time Framework) middleware, and report experimental results for a sample online game application.
引用
收藏
页码:175 / +
页数:3
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