Facilitating Preschoolers' Scientific Knowledge Construction via Computer Games Regarding Light and Shadow: The Effect of the Prediction-Observation-Explanation (POE) Strategy

被引:44
作者
Hsu, Chung-Yuan [1 ]
Tsai, Chin-Chung [1 ]
Liang, Jyh-Chong [2 ]
机构
[1] Natl Taiwan Univ Sci & Technol, Grad Inst Digital Learning & Educ, Taipei 106, Taiwan
[2] Natl Taiwan Univ Sci & Technol, Grad Inst Engn, Taipei 106, Taiwan
关键词
Computer game; Light and shadow; Prediction-observation-explanation (POE); Alternative conception; Science education; COGNITIVE LOAD THEORY; ACHIEVEMENT; MOTIVATION; CONFLICT; IMPACT;
D O I
10.1007/s10956-011-9298-z
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
Educational researchers have suggested that computer games have a profound influence on students' motivation, knowledge construction, and learning performance, but little empirical research has targeted preschoolers. Thus, the purpose of the present study was to investigate the effects of implementing a computer game that integrates the prediction-observation-explanation (POE) strategy (White and Gunstone in Probing understanding. Routledge, New York, 1992) on facilitating preschoolers' acquisition of scientific concepts regarding light and shadow. The children's alternative conceptions were explored as well. Fifty participants were randomly assigned into either an experimental group that played a computer game integrating the POE model or a control group that played a non-POE computer game. By assessing the students' conceptual understanding through interviews, this study revealed that the students in the experimental group significantly outperformed their counterparts in the concepts regarding "shadow formation in daylight" and "shadow orientation." However, children in both groups, after playing the games, still expressed some alternative conceptions such as "Shadows always appear behind a person" and "Shadows should be on the same side as the sun.".
引用
收藏
页码:482 / 493
页数:12
相关论文
共 35 条
[1]  
Aldrich C., 2005, LEARNING DOING COMPR
[2]  
Bednar A.K., 1992, CONSTRUCTIVISM TECHN, P17
[3]   Using game theory and Competition-based Learning to stimulate student motivation and performance [J].
Burguillo, Juan C. .
COMPUTERS & EDUCATION, 2010, 55 (02) :566-575
[4]   Shadows: Young Taiwanese children's views and understanding [J].
Chen, Shu-Min .
INTERNATIONAL JOURNAL OF SCIENCE EDUCATION, 2009, 31 (01) :59-79
[5]  
Cohen J., 1988, Statistical power analysis for the behavioral sciences, VSecond
[6]   Blending online learning with traditional approaches: changing practices [J].
Condie, Rae ;
Livingston, Kay .
BRITISH JOURNAL OF EDUCATIONAL TECHNOLOGY, 2007, 38 (02) :337-348
[7]  
Cosgrove M., 1993, RES SCI EDUC, V23, P276, DOI [10,1007/BF02357071, DOI 10.1007/BF02357071]
[8]  
Eshach H., 2003, Journal of Science Education and Technology, V12, P261, DOI DOI 10.1023/A:1025080923027
[9]  
Eshach H., 2005, Journal of Science Education and Technology, V14, P315, DOI [DOI 10.1007/S10956-005-7198-9, 10.1007/s10956-005-7198-9]
[10]  
Herrington J., 2003, Australian Journal of Educational Technology, V19, P59