Simon-Task Reveals Balanced Visuomotor Control in Experienced Video-Game Players

被引:0
作者
Latham, Andrew James [1 ,2 ]
Westermann, Christine [3 ,4 ]
Patston, Lucy L. M. [3 ,4 ]
Ryckman, Nathan A. [3 ,4 ]
Tippett, Lynette J. [3 ,4 ]
机构
[1] Univ Sydney, Dept Philosophy, Quadrangle A14, Sydney, NSW 2006, Australia
[2] Univ Sydney, Brain & Mind Ctr, Sydney, NSW, Australia
[3] Univ Auckland, Sch Psychol, Auckland, New Zealand
[4] Univ Auckland, Ctr Brain Res, Auckland, New Zealand
关键词
Video-games; Simon-task; Simon-effect; Laterality; Visuomotor control; Visuospatial attention; LINE BISECTION REVEALS; ATTENTION; ACTIVATION; STIMULUS; MUSICIANS; SELECTION; MODEL;
D O I
10.1007/s41465-018-0087-y
中图分类号
Q189 [神经科学];
学科分类号
071006 ;
摘要
Both short and long-term video-game play may result in superior performance on visual and attentional tasks. To further these findings, we compared the performance of experienced male video-game players (VGPs) and non-VGPs on a Simon-task. Experienced-VGPs began playing before the age of 10, had a minimum of 8 years of experience and a minimum play time of over 20 h per week over the past 6 months. Our results reveal a significantly reduced Simon-effect in experienced-VGPs relative to non-VGPs. However, this was true only for the right-responses, which typically show a greater Simon-effect than left-responses. In addition, experienced-VGPs demonstrated significantly quicker reaction times and more balanced left-versus-right-hand performance than non-VGPs. Our results suggest that experienced-VGPs can resolve response-selection conflicts more rapidly for right-responses than non-VGPs, and this may in part be underpinned by improved bimanual motor control.
引用
收藏
页码:104 / 110
页数:7
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