Presence, creativity and collaborative work in virtual environments

被引:0
作者
Heldal, Ilona [1 ]
Roberts, David [2 ]
Brathe, Lars [3 ]
Wolff, Robin [2 ]
机构
[1] Chalmers Univ Technol, Dept Technol Management & Econ, SE-41296 Gothenburg, Sweden
[2] Univ Salford, Ctr Virtual Environm, Salford M5 4WT, Lancs, England
[3] Volvo Powertrain Corp, SE-40508 Gothenburg, Sweden
来源
HUMAN-COMPUTER INTERACTION, PT 1, PROCEEDINGS: INTERACTION DESIGN AND USABILITY | 2007年 / 4550卷
关键词
virtual environments; individual work; collaboration; creativity; presence; copresence; social interaction; task performance;
D O I
暂无
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
Research has identified many different concepts and factors, e.g. immersiveness, presence, performance, interaction, and defined a large number of guidelines that contribute to developing advanced virtual environments (VEs). By reviewing research on differences between individual work and group work, and how it is influenced by these factors, this paper aims to improve understanding of networked collaboration. Allowing creativity is considered to promote higher quality of work in general. The paper examines the impact of creativity on work in VEs, with focus on understanding the relationship between presence and creativity in collaborative virtual environments (CVEs). It is found that important prerequisites for successful outcomes are balance between presence and copresence and providing enough time and space for individual contributions.
引用
收藏
页码:802 / +
页数:3
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