Evaluating Dual-view Perceptual Issues in Handheld Augmented Reality: Device vs. User Perspective Rendering

被引:24
作者
Pucihar, Klen Copic [1 ]
Coulton, Paul [2 ]
Alexander, Jason [1 ]
机构
[1] Univ Lancaster, Sch Comp & Commun, Lancaster LA1 4YW, England
[2] Univ Lancaster, Lancaster Inst Contemporary Arts, Imaginat, Lancaster LA1 4YW, England
来源
ICMI'13: PROCEEDINGS OF THE 2013 ACM INTERNATIONAL CONFERENCE ON MULTIMODAL INTERACTION | 2013年
关键词
Perception; perceptual issue; user expectation; user-perspective; device-perspective; dual-perspective; dual-view; user study; AR; handheld; mobile; spatial-perception; rendering;
D O I
10.1145/2522848.2522885
中图分类号
TP301 [理论、方法];
学科分类号
081202 ;
摘要
In handheld Augmented Reality (AR) the magic-lens paradigm is typically implemented by rendering the video stream captured by the back-facing camera onto the device's screen. Unfortunately, such implementations show the real world from the device's perspective rather than the user's perspective. This dual-perspective results in misaligned and incorrectly scaled imagery, a predominate cause for the dual-view problem with potential to distort user's spatial perception. This paper presents a user study that analyzes users' expectations, spatial-perception, and their ability to deal with the dual-view problem, by comparing device-perspective and fixed Point-of-View (POV) user-perspective rendering. The results confirm the existence of the dual-view perceptual issue and that the majority of participants expect user-perspective rendering irrespective of their previous AR experience. Participants also demonstrated significantly better spatial perception and preference of the user-perspective view.
引用
收藏
页码:381 / 388
页数:8
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