Research of Real-time Terrain Rendering Detail Enhancement Algorithm

被引:0
|
作者
Shi, YunLong [1 ]
Wang, Yu [2 ]
机构
[1] China Aerodynam Res & Dev Ctr, Hyperson Aerodynam Res Inst, Mianyang, Peoples R China
[2] Aviat Univ Air Force, Dept Mil Simulat Technol Inst, Changchun, Peoples R China
来源
2014 SEVENTH INTERNATIONAL SYMPOSIUM ON COMPUTATIONAL INTELLIGENCE AND DESIGN (ISCID 2014), VOL 1 | 2014年
关键词
LOD; real-time addition of details; subdivision surface; fractal terrain;
D O I
10.1109/ISCID.2014.24
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
Browsing multi-resolution LOD terrain, when the viewpoint is very close to the terrain, reaching to the highest resolution, the terrain cannot continue to refine, which will affect the continuity of browsing and visual effects. To solve this problem, based on the application of Chunked LOD, taking RSG as process units, the paper propose an improvement of real-time detail enhancement, with combining and improving Kobbelt subdivision algorithm and fractal technology. The improvement can add rich photorealistic high-resolution grid, and avoid the computational load caused by excessive detail enhancement. Experimental results show this method is effective in increasing details in real-time and meet the needs of realistic visual effects on a continuous basis to keep the frame rate.
引用
收藏
页码:59 / 62
页数:4
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