On the design of a word game to enhance Italian language learning

被引:0
作者
Roccetti, Marco [1 ]
Salomoni, Paola [1 ]
Loiseau, Mathieu [2 ]
Masperi, Monica [2 ]
Zampa, Virginie [2 ]
Ceccherelli, Andrea [3 ]
Cervini, Cristiana [2 ,3 ]
Valva, Antonella [3 ]
机构
[1] Univ Bologna, Dept Comp Sci & Engn, Bologna, Italy
[2] Univ Grenoble 3, Grenoble, France
[3] Univ Bologna, Dept Modern Languages Literatures & Cultures, Bologna, Italy
来源
2016 INTERNATIONAL CONFERENCE ON COMPUTING, NETWORKING AND COMMUNICATIONS (ICNC) | 2016年
关键词
game apps; edutainment; language learning;
D O I
暂无
中图分类号
TP301 [理论、方法];
学科分类号
081202 ;
摘要
The use of game-based apps in e-learning has become a relevant trend with the diffusion of smart mobile devices. This is particularly true in language learning, where new captivating word games become a mean to enlarge vocabulary and improve the lexical accuracy of the user. This work presents MagicWord, a game based on widely known game mechanisms, but specifically designed and developed in order to support beginners learning Italian through an A1 level e-learning course. The paper presents the design and implementation of a demo version of MagicWord, through the main challenges encountered during its creation.
引用
收藏
页数:5
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