Path planning for asteroid hopping rovers with pre-trained deep reinforcement learning architectures

被引:54
作者
Jiang, Jianxun [1 ]
Zeng, Xiangyuan [1 ]
Guzzetti, Davide [2 ]
You, Yuyang [1 ]
机构
[1] Beijing Inst Technol, Beijing 100081, Peoples R China
[2] Auburn Univ, Auburn, AL 36849 USA
基金
中国国家自然科学基金;
关键词
Asteroid surface exploration; Hopping rover; Path planning; Deep reinforcement learning; EXPLORATION;
D O I
10.1016/j.actaastro.2020.03.007
中图分类号
V [航空、航天];
学科分类号
08 ; 0825 ;
摘要
Asteroid surface exploration is challenging due to complex terrain topology and irregular gravity field. A hopping rover is considered as a promising mobility solution to explore the surface of small celestial bodies. Conventional path planning tasks, such as traversing a given map to reach a known target, may become particularly challenging for hopping rovers if the terrain displays sufficiently complex 3-D structures. As an alternative to traditional path-planning approaches, this work explores the possibility of applying deep reinforcement learning (DRL) to plan the path of a hopping rover across a highly irregular surface. The 3-D terrain of the asteroid surface is converted into a level matrix, which is used as an input of the reinforcement learning algorithm. A deep reinforcement learning architecture with good convergence and stability properties is presented to solve the rover path-planning problem. Numerical simulations are performed to validate the effectiveness and robustness of the proposed method with applications to two different types of 3-D terrains.
引用
收藏
页码:265 / 279
页数:15
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