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Comparison of exergames versus conventional exercises on the cognitive skills of older adults: a systematic review with meta-analysis
被引:34
作者:
Soares, Vinicius Nagy
[1
]
Yoshida, Helio Mamoru
[2
]
Magna, Thais Sporkens
[3
]
Sampaio, Ricardo Aurelio Carvalho
[4
]
Fernandes, Paula Teixeira
[5
]
机构:
[1] Univ Estadual Campinas, Grp Studies Sport Psychol & Neurosci GEPEN, Grad Program Gerontol, Fac Med Sci, Cidade Univ Zeferino Vaz Barao Geraldo, BR-13083970 Campinas, SP, Brazil
[2] Univ Estadual Campinas, Grp Studies Sport Psychol & Neurosci GEPEN, Dept Sports Sci, Fac Phys Educ, Cidade Univ Zeferino Vaz Barao Geraldo, BR-13083970 Campinas, SP, Brazil
[3] Univ Estadual Campinas, Grp Studies Sport Psychol & Neurosci GEPEN, Grad Program Gerontol, Fac Med Sci, Cidade Univ Zeferino Vaz Barao Geraldo, BR-13083970 Campinas, SP, Brazil
[4] Univ Fed Sergipe, Dept Phys Educ, Marechal Rondon S-N, BR-49100000 Sao Cristovao, SE, Brazil
[5] Univ Estadual Campinas, Grp Studies Sport Psychol & Neurosci GEPEN, Grad Program Gerontol, Fac Med Sci,Dept Sports Sci,Fac Phys Educ, Cidade Univ Zeferino Vaz Barao Geraldo, BR-13083970 Campinas, SP, Brazil
关键词:
Cognition;
Exercise;
Virtual Reality;
Aging;
Sport Psychology;
ACTIVE VIDEO GAMES;
PHYSICAL-EXERCISE;
ALZHEIMERS-DISEASE;
AGE;
IMPAIRMENT;
PREVALENCE;
DEMENTIA;
OUTCOMES;
MEMORY;
SPEED;
D O I:
10.1016/j.archger.2021.104485
中图分类号:
R592 [老年病学];
C [社会科学总论];
学科分类号:
03 ;
0303 ;
100203 ;
摘要:
Purpose: To compare the effects of exergames versus conventional physical training on the cognitive skills of older adults. Materials and Methods: Scientific studies published in PubMed, Web of Science, and Cochrane Library databases were searched. Individual studies were assessed using the Cochrane Risk-of-bias tool for randomized trials (RoB 2). The quality of evidence was evaluated using the Grading of Recommendations, Assessment, Development and Evaluations (GRADE Pro). The cognitive outcomes were Trail Making Test (TMT)-A, TMT-B, Stroop Word-Color test, Mini Mental State Examination (MMSE), and Montreal Cognitive Assessment (MoCA). Results: We identified 256 studies, in which 13 studies were included in the systematic review and 11 in the metaanalysis. The majority of the exergame interventions were based on the Xbox 360 ' s Kinect, followed by the Impact Dance Platform, Nintendo Wii, and the Bike Labyrinth. We observed heterogeneity in the conventional exercise group and in the duration of training, which ranged from 12 to 52 sessions. There was no statistically significant difference between groups in TMT-A (p=0.083), TMT-B (p=0.122), and Stroop (p=0.191). There were differences in favor of exergames in MMSE (raw mean difference=-1.58, 95% CI: -2.87 to -0.28, p<0.001) and MoCA (raw mean difference=-1.22, 95% CI: -2.24 to -0.20, p=0.019). Conclusions: Despite statistical differences in MMSE and MoCA, these results should be interpreted with caution due to methodological heterogeneity. Some studies reported possible neurophysiological benefits induced by exergames, which should be explored in future investigations.
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页数:9
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