Library Escape: User-Centered Design of an Information Literacy Game

被引:18
作者
Guo, Yan Ru [1 ]
Goh, Dion Hoe-Lian [1 ]
机构
[1] Nanyang Technol Univ, Wee Kim Wee Sch Commun & Informat, Singapore 639798, Singapore
来源
LIBRARY QUARTERLY | 2016年 / 86卷 / 03期
关键词
AGENTS; MODEL;
D O I
10.1086/686683
中图分类号
G25 [图书馆学、图书馆事业]; G35 [情报学、情报工作];
学科分类号
1205 ; 120501 ;
摘要
The number of digital games for educational purposes has grown rapidly, and there is a potential for libraries to utilize them in information literacy (IL) education. Scholars have called for rigor in both the educational effectiveness and game-play experience in educational game design. One way to achieve this is to adopt a user-centered approach. Therefore, this article describes the user-centered design process of an IL game that actively involved potential users. A participatory design workshop and subsequent user evaluation yielded low- and high-fidelity prototypes. Insights on the complexities of educational game design were uncovered, including being accommodating yet pragmatic toward user input, keeping the balance between enjoyment and learning, and being guided yet flexible in using theoretical frameworks. Future directions for this IL game and general educational game design are also discussed.
引用
收藏
页码:330 / 355
页数:26
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