Effects of Different Auditory Feedback Frequencies in Virtual Reality 3D Pointing Tasks

被引:7
作者
Batmaz, Anil Ufuk [1 ]
Stuerzlinger, Wolfgang [1 ]
机构
[1] Simon Fraser Univ, Burnaby, BC, Canada
来源
2021 IEEE CONFERENCE ON VIRTUAL REALITY AND 3D USER INTERFACES ABSTRACTS AND WORKSHOPS (VRW 2021) | 2021年
关键词
Human-centered computing; Human Computer Interaction (HCI); Virtual Reality; Human-centered computing Pointing; MOTOR; PERFORMANCE; SYSTEM;
D O I
10.1109/VRW52623.2021.00042
中图分类号
TP3 [计算技术、计算机技术];
学科分类号
0812 ;
摘要
Auditory error feedback is commonly used in 3D Virtual Reality (VR) pointing experiments to increase participants' awareness of their misses. However, few papers describe the parameters of the auditory feedback, such as the frequency. In this study, we asked 15 participants to perform an ISO 9241-411 pointing task in a distributed remote experiment. In our study, we used three forms of auditory feedback, i.e., C4 (262 Hz), C8 (4186 Hz) and none. According to the results, we observed a speed-accuracy trade-off for the C8 tones compared to C4 ones: subjects were slower, and their throughput performance decreased with the C8 while their error rate decreased. Still, for larger targets there was no speed-accuracy trade-off, and subjects were only slower with C8 tones. Overall, the frequency of the feedback had a significant impact on the user's performance. We thus suggest that practitioners, developers, and designers report the frequency they used in their VR applications.
引用
收藏
页码:189 / 194
页数:6
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