Transformational Play: Using Games to Position Person, Content, and Context

被引:146
作者
Barab, Sasha A. [1 ]
Gresalfi, Melissa [1 ]
Ingram-Goble, Adam [1 ]
机构
[1] Indiana Univ, Bloomington, IN 47406 USA
基金
美国国家科学基金会;
关键词
computers and learning; instructional design/development; instructional technologies; DESIGNS;
D O I
10.3102/0013189X10386593
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
Videogames are a powerful medium that curriculum designers can use to create narratively rich worlds for achieving educational goals. In these worlds, youth can become scientists, doctors, writers, and mathematicians who critically engage complex disciplinary content to transform a virtual world. Toward illuminating this potential, the authors advance the theory of transformational play. Such play involves taking on the role of a protagonist who must employ conceptual understandings to transform a problem-based fictional context and transform the player as well. The authors first survey the theory and then ground their discussion in two units that, as part of their design-based research methodology, have simultaneously given rise to and been informed by their theory of transformational play. They close with a discussion of research and design challenges.
引用
收藏
页码:525 / 536
页数:12
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