Video games for the assessment and treatment of attention-deficit/hyperactivity disorder: a systematic review

被引:60
|
作者
Penuelas-Calvo, Inmaculada [1 ,2 ,3 ]
Jiang-Lin, Lin Ke [4 ]
Girela-Serrano, Braulio [5 ]
Delgado-Gomez, David [6 ]
Navarro-Jimenez, Rocio [2 ,4 ,7 ]
Baca-Garcia, Enrique [1 ,2 ,4 ,7 ,8 ,9 ,10 ,11 ,12 ]
Porras-Segovia, Alejandro [2 ,8 ]
机构
[1] Hosp Univ Fdn Jimenez Diaz, Dept Child & Adolescent Psychiat, Madrid, Spain
[2] Inst Invest Sanitaria Fdn Jimenez Diaz, Translat Psychiat Res Grp, Madrid, Spain
[3] Univ Complutense Madrid, Dept Psychol, Madrid, Spain
[4] Univ Autonoma Madrid, Dept Psychiat, Madrid, Spain
[5] Imperial Coll London, Ctr Psychiat, Mood Instabil Res Grp, London, England
[6] Univ Carlos III, Dept Statisticts, Madrid, Spain
[7] Hosp Univ Fdn Jimenez Diaz, Dept Psychiat, Madrid, Spain
[8] Hosp Univ Rey Juan Carlos, Madrid, Spain
[9] CIBERSAM, Madrid, Spain
[10] Hosp Univ Cent Villalba, Dept Psychiat, Madrid, Spain
[11] Hosp Univ Infanta Elena, Dept Psychiat, Madrid, Spain
[12] Univ Catolica Maule, Dept Psychiat, Talca, Chile
关键词
e-health; ADHD; Video games; CONTINUOUS PERFORMANCE-TEST; VIRTUAL-REALITY; WORKING-MEMORY; SERIOUS GAMES; YOUNG-PEOPLE; E-HEALTH; CHILDREN; ADHD; ADOLESCENTS; CHILDHOOD;
D O I
10.1007/s00787-020-01557-w
中图分类号
B844 [发展心理学(人类心理学)];
学科分类号
040202 ;
摘要
Attention-deficit/hyperactivity disorder (ADHD) is a prevalent and serious disorder among children. Video games have shown potential for aiding in child healthcare. Video games could contribute to the assessment and management of ADHD, but there are no previous reviews on this topic. Here, we systematically review the evidence about video game-based assessment tools and interventions for children diagnosed with ADHD. This review followed the Preferred Reporting Items for Systematic reviews and Meta-Analyses (PRISMA) guidelines. The review protocol was registered in PROSPERO database. We searched four databases-PubMed, PsycInfo, Embase and clinicaltrials.gov-to identify original studies exploring either video game-based interventions or video game-based assessment tools in children with ADHD. After initial screening, full text revision and study selection, 22 articles were finally included in the review. Most studies used PC as platform, with a minority using a video console, pad, or 3D device. Video game-based assessment tools were generally effective in discriminating ADHD cases from controls, and in discriminating between ADHD subtypes. Video game-based therapeutic interventions were well accepted and generally effective in improving cognitive areas and decreasing ADHD symptoms. Gamification and cognitive training could be the main mechanisms underlying the usefulness and effectiveness of video game-based assessment tools and interventions. Software optimization and greater collaboration between developers and healthcare professionals are some of the priorities for future research in this area.
引用
收藏
页码:5 / 20
页数:16
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