Effects of community-based virtual reality treadmill training on balance ability in patients with chronic stroke

被引:50
作者
Kim, Nara [1 ]
Park, YuHyung [1 ]
Lee, Byoung-Hee [2 ]
机构
[1] Sahmyook Univ, Grad Sch Phys Therapy, Seoul 139742, South Korea
[2] Sahmyook Univ, Dept Phys Therapy, Seoul 139742, South Korea
关键词
Stroke rehabilitation; Community-based virtual reality; Balance; FUNCTIONAL ELECTRIC-STIMULATION; RANDOMIZED CONTROLLED-TRIAL; AUGMENTED REALITY; FORCE PLATFORM; GAIT; REHABILITATION; POPULATION; POSTSTROKE; EXERCISE; EFFICACY;
D O I
10.1589/jpts.27.655
中图分类号
R49 [康复医学];
学科分类号
100215 ;
摘要
[Purpose] We aimed to examine the effectiveness of a community-based virtual reality treadmill training (CVRTT) program on static balance abilities in patients with stroke. [Subjects and Methods] Patients (n = 20) who suffered a stroke at least 6 months prior to the study were recruited. All subjects underwent conventional physical therapy for 60 min/day, 5 days/week, for 4 weeks. Additionally, the CVRTT group underwent community-based virtual reality scene exposure combined with treadmill training for 30 min/day, 3 days/week, for 4 weeks, whereas the control group underwent conventional physical therapy, including muscle strengthening, balance training, and indoor and outdoor gait training, for 30 min/day, 3 days/week, for 4 weeks. Outcome measurements included the anteroposterior, mediolateral, and total postural sway path lengths and speed, which were recorded using the Balancia Software on a Wii Fit (TM) balance board. [Results] The postural sway speed and anteroposterior and total postural sway path lengths were significantly decreased in the CVRTT group. Overall, the CVRTT group showed significantly greater improvement than the control group. [Conclusions] The present study results can be used to support the use of CVRTT for effectively improving balance in stroke patients. Moreover, we determined that a CVRTT program for stroke patients is both feasible and suitable.
引用
收藏
页码:655 / 658
页数:4
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