POINTING WITH THE EYES: GAZE ESTIMATION USING A STATIC/ACTIVE CAMERA SYSTEM AND 3D IRIS DISK MODEL

被引:8
作者
Reale, Michael [1 ]
Hung, Terry [1 ]
Yin, Lijun [1 ]
机构
[1] SUNY Binghamton, Dept Comp Sci, Binghamton, NY 13902 USA
来源
2010 IEEE INTERNATIONAL CONFERENCE ON MULTIMEDIA AND EXPO (ICME 2010) | 2010年
关键词
Eye tracking; eye gaze estimation; static/active dual-camera system; TRACKING;
D O I
10.1109/ICME.2010.5583014
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
The ability to capture the direction the eyes point in while the subject is a distance away from the camera offers the potential for intuitive human-computer interfaces, allowing for a greater interactivity, more intelligent HCI behavior, and increased flexibility. In this paper, we present a two-camera system that detects the face from a fixed, wide-angle camera, estimates a rough location for the eye region using an eye detector based on topographic features, and directs another active pan-tilt-zoom camera to focus in on this eye region. We also propose a novel eye gaze estimation approach for point-of-regard (PoG) tracking on a large viewing screen. To allow for greater head pose freedom, we developed a new calibration approach to find the 3D eyeball location, eyeball radius, and fovea position. Moreover, we map both the iris center and iris contour points to the eyeball sphere (creating a 3D iris disk) to get the optical axis; we then rotate the fovea accordingly and compute our final, visual axis gaze direction. We intend to integrate this gaze estimation approach with our two-camera system, permitting natural, non-intrusive, pose-invariant PoG estimation in distance and allowing user translational freedom without resorting to infrared or complex hardware setups such as stereo-cameras or "smart rooms."
引用
收藏
页码:280 / 285
页数:6
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