A Systematic Literature Review of Empirical Studies on Learning Analytics in Educational Games

被引:12
作者
Tlili, Ahmed [1 ]
Chang, Maiga [2 ,7 ]
Moon, Jewoong [3 ]
Liu, Zhichun [4 ]
Burgos, Daniel [5 ]
Chen, Nian-Shing [6 ]
Kinshuk [8 ,9 ]
机构
[1] Beijing Normal Univ, Smart Learning Inst, Beijing, Peoples R China
[2] Athabasca Univ, Sch Comp & Informat Syst, Edmonton, AB, Canada
[3] Florida State Univ, Dept Educ Psychol & Learning Syst, Tallahassee, FL 32306 USA
[4] Univ Massachusetts Dartmouth, Kaput Ctr Res & Innovat STEM Educ, Dartmouth, MA USA
[5] Univ Int La Rioja UNIR, Res Inst Innovat & Technol Educ UNIR iTED, Logrono 26006, La Rioja, Spain
[6] Natl Yunlin Univ Sci & Technol, Dept Appl Foreign Languages, 123 Univ Rd,Sect 3, Touliu, Yunlin, Taiwan
[7] Asia Univ, Dept M Commerce & Multimedia Applicat, 500 Liufeng Rd, Taichung 41354, Taiwan
[8] Univ North Texas, Comp Sci, 3940 N Elm St,G 150, Denton, TX 76207 USA
[9] Univ North Texas, Coll Informat, 3940 N Elm St,G 150, Denton, TX 76207 USA
基金
加拿大自然科学与工程研究理事会;
关键词
Learning Analytics; Educational Data Mining; Educational Games; Systematic Literature Review; SERIOUS GAMES; COMPUTER GAMES; PERFORMANCE; BEHAVIORS; DESIGN; IMPACT; IMPLEMENTATION; LEARNERS; CHILDREN; STUDENTS;
D O I
10.9781/ijimai.2021.03.003
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
Learning analytics (LA) in educational games is considered an emerging practice due to its potential of enhancing the learning process. Growing research on formative assessment has shed light on the ways in which students' meaningful and in-situ learning experiences can be supported through educational games. To understand learners' playful experiences during gameplay, researchers have applied LA, which focuses on understanding students' in-game behaviour trajectories and personal learning needs during play. However, there is a lack of studies exploring how further research on LA in educational games can be conducted. Only a few analyses have discussed how LA has been designed, integrated, and implemented in educational games. Accordingly, this systematic literature review examined how LA in educational games has evolved. The study findings suggest that: (1) there is an increasing need to consider factors such as student modelling, iterative game design and personalisation when designing and implementing LA through educational games; and (2) the use of LA creates several challenges from technical, data management and ethical perspectives. In addition to outlining these findings, this article offers important notes for practitioners, and discusses the implications of the study's results.
引用
收藏
页码:250 / 261
页数:12
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