Optimal Incentive Design for Cloud-Enabled Multimedia Crowdsourcing

被引:16
作者
Maharjan, Sabita [1 ]
Zhang, Yan [1 ,2 ]
Gjessing, Stein [1 ]
机构
[1] Simula Res Lab, N-1364 Fornebu, Norway
[2] Univ Oslo, Dept Informat, N-0316 Oslo, Norway
关键词
Crowdsourcing; energy consumption; multimedia cloud; quality of service; reward; utility; MOBILE; OPPORTUNITIES; MECHANISMS; NETWORK; STATE;
D O I
10.1109/TMM.2016.2604080
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
Multimedia crowdsourcing possesses a huge potential to actualize many new applications that are expected to yield tremendous benefits in diverse fields including environment monitoring, emergency rescues during natural catastrophes, online education, sports, and entertainment. Nonetheless, multimedia crowdsourcing unfolds new challenges such as big data acquisition and processing, more stringent quality of service requirements, and heterogeneity of crowdsensors. Consequently, incentive mechanisms specifically tailored to multimedia crowdsourcing applications need to be developed to fully utilize the potential of multimedia crowdsourcing. In this paper, we design an optimal incentive mechanism for the smartphone contributors to participate in a cloud-enabled multimedia crowdsourcing scheme. We establish a condition that determines whether the smartphones are eligible to participate, and provide a close form expression for the optimal duration of service from the contributors, for a given reward from the crowdsourcer. Consequently, we derive the conditions for existence of an optimal reward for the contributors from the crowdsourcer, and prove its uniqueness. We numerically illustrate the performance of our model considering logarithmic and linear cost functions for the cloud resources. The similarity of the results for different cost models corroborates the validity of our model and the results, whereas the difference in the magnitudes suggests that the strategy of the crowdsourcer as well as the strategies of the smartphone participants considerably depend on the cloud cost model.
引用
收藏
页码:2470 / 2481
页数:12
相关论文
共 34 条
[21]  
Mell P., 2011, NIST DEFINITION CLOU, P7
[22]   Challenges in Crowdsourcing Real-time Information for Public Transportation [J].
Nandan, Naveen ;
Pursche, Andreas ;
Zhe, Xing .
2014 IEEE 15TH INTERNATIONAL CONFERENCE ON MOBILE DATA MANAGEMENT (IEEE MDM), VOL 2, 2014, :67-72
[23]   Efficient Motion and Disparity Estimation Optimization for Low Complexity Multiview Video Coding [J].
Pan, Zhaoqing ;
Zhang, Yun ;
Kwong, Sam .
IEEE TRANSACTIONS ON BROADCASTING, 2015, 61 (02) :166-176
[24]   SACRM: Social Aware Crowdsourcing with Reputation Management in mobile sensing [J].
Ren, Ju ;
Zhang, Yaoxue ;
Zhang, Kuan ;
Shen, Xuemin .
COMPUTER COMMUNICATIONS, 2015, 65 :55-65
[25]  
Simoens P., 2013, Proceeding of the 11th annual international conference on Mobile systems, applications, and services, P139, DOI DOI 10.1145/2462456.2464440
[26]   RESen: Sensing and Evaluating the Riding Experience based on Crowdsourcing by Smart Phones [J].
Song, Chao ;
Wu, Jie ;
Liu, Ming ;
Gong, Haigang ;
Gou, Bojun .
2012 EIGHTH INTERNATIONAL CONFERENCE ON MOBILE AD HOC AND SENSOR NETWORKS (MSN 2012), 2012, :147-152
[27]  
Sun Y, 2014, IEEE INT CONF SENS, P239, DOI 10.1109/SAHCN.2014.6990359
[28]   Cloud Mobile Media: Reflections and Outlook [J].
Wen, Yonggang ;
Zhu, Xiaoqing ;
Rodrigues, Joel J. P. C. ;
Chen, Chang Wen .
IEEE TRANSACTIONS ON MULTIMEDIA, 2014, 16 (04) :885-902
[29]  
Wen YG, 2012, IEEE INFOCOM SER, P2716, DOI 10.1109/INFCOM.2012.6195685
[30]   Smartphones Based Crowdsourcing for Indoor Localization [J].
Wu, Chenshu ;
Yang, Zheng ;
Liu, Yunhao .
IEEE TRANSACTIONS ON MOBILE COMPUTING, 2015, 14 (02) :444-457