AMRDEC has developed and implemented new techniques for rendering real-time 32-bit floating point energy-conserved dynamic scenes using commercial-off-the-shelf (COTS) Personal Computer (PC) based hardware and high performance nVidia Graphics Processing Units (GPU). The AMRDEC IGStudio rendering framework with the real-time Joint Scientific Image Generator (JSIG) core has been integrated into numerous AMRDEC Hardware-in-the-loop (HWIL) facilities, successfully replacing the lower fidelity legacy SGI hardware and software. JSIG uses high dynamic range unnormalized radiometric 32-bit floating point rendering through the use of GPU frame buffer objects (FBOs). A high performance nested zoom anti-aliasing (NZAA) technique was developed to address performance and geometric errors of past zoom anti-aliasing (ZAA) implementations. The NZAA capability for multi-object and occluded object representations includes: cluster ZAA, object ZAA, sub-object ZAA, and point source generation for unresolved objects. This technique has an optimal 128x128 pixel asymmetrical field-of-view zoom. The current NZAA capability supports up to 8 objects in real-time with a near future capability of increasing to a theoretical 128 objects in real-time. JSIG performs other dynamic entity effects which are applied in vertex and fragment shaders. These effects include floating point dynamic signature application, dynamic model ablation heating models, and per-material thermal emissivity roll-off interpolated on a per-pixel zoomed window basis. JSIG additionally performs full scene per-pixel effects in a post render process. These effects include real-time convolutions, optical scene corrections, per-frame calibrations, and energy distribution blur used to compensate for projector element energy limitations.