Structured importance sampling of environment maps

被引:93
作者
Agarwal, S [1 ]
Ramamoorthi, R
Belongie, S
Jensen, HW
机构
[1] Univ Calif San Diego, San Diego, CA 92103 USA
[2] Columbia Univ, New York, NY 10027 USA
来源
ACM TRANSACTIONS ON GRAPHICS | 2003年 / 22卷 / 03期
关键词
rendering; image synthesis; illumination; ray tracing; Monte Carlo techniques; shadow algorithms; global illumination; environment mapping;
D O I
10.1145/882262.882314
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
We introduce structured importance sampling, a new technique for efficiently rendering scenes illuminated by distant natural illumination given in an environment map. Our method handles occlusion, high-frequency lighting, and is significantly faster than alternative methods based on Monte Carlo sampling. We achieve this speedup as a result of several ideas. First, we present a new metric for stratifying and sampling an environment map taking into account both the illumination intensity as well as the expected variance due to occlusion within the scene. We then present a novel hierarchical stratification algorithm that uses our metric to automatically stratify the environment map into regular strata. This approach enables a number of rendering optimizations, such as pre-integrating the illumination within each stratum to eliminate noise at the cost of adding bias, and sorting the strata to reduce the number of sample rays. We have rendered several scenes illuminated by natural lighting, and our results indicate that structured importance sampling is better than the best previous Monte Carlo techniques, requiring one to two orders of magnitude fewer samples for the same image quality.
引用
收藏
页码:605 / 612
页数:8
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