A Quantized-Diffusion Model for Rendering Translucent Materials

被引:100
作者
d'Eon, Eugene
Irving, Geoffrey
机构
来源
ACM TRANSACTIONS ON GRAPHICS | 2011年 / 30卷 / 04期
关键词
Subsurface scattering; BSSRDF; reflection models; layered materials; transport theory; diffusion; searchlight problem; BOUNDARY-CONDITIONS; STEADY-STATE; RESOLVED REFLECTANCE; MULTIPLE-SCATTERING; SEARCHLIGHT PROBLEM; RADIATIVE-TRANSFER; TRANSPORT-THEORY; LIGHT; TISSUE; MEDIA;
D O I
10.1145/1964921.1964951
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
We present a new BSSRDF for rendering images of translucent materials. Previous diffusion BSSRDFs are limited by the accuracy of classical diffusion theory. We introduce a modified diffusion theory that is more accurate for highly absorbing materials and near the point of illumination. The new diffusion solution accurately decouples single and multiple scattering. We then derive a novel, analytic, extended-source solution to the multilayer searchlight problem by quantizing the diffusion Green's function. This allows the application of the diffusion multipole model to material layers several orders of magnitude thinner than previously possible and creates accurate results under high-frequency illumination. Quantized diffusion provides both a new physical foundation and a variable-accuracy construction method for sum-of-Gaussians BSSRDFs, which have many useful properties for efficient rendering and appearance capture. Our BSSRDF maps directly to previous real-time rendering algorithms. For film production rendering, we propose several improvements to previous hierarchical point cloud algorithms by introducing a new radial-binning data structure and a doubly-adaptive traversal strategy.
引用
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页数:13
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