Negative Emotion, Positive Experience? Emotionally Moving Moments in Digital Games

被引:116
作者
Bopp, Julia Ayumi [1 ]
Mekler, Elisa D. [1 ]
Opwis, Klaus [1 ]
机构
[1] Univ Basel, Dept Psychol, Ctr Cognit Psychol & Methodol, Missionsstr 62a, CH-4055 Basel, Switzerland
来源
34TH ANNUAL CHI CONFERENCE ON HUMAN FACTORS IN COMPUTING SYSTEMS, CHI 2016 | 2016年
关键词
Emotion; Player Experience; Enjoyment; Appreciation; ENTERTAINMENT;
D O I
10.1145/2858036.2858227
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
Emotions are key to the player experience (PX) and interest in the potential of games to provide unique emotional, sometimes uncomfortable experiences is growing. Yet there has been little empirical investigation of what game experiences players consider emotionally moving, their causes and effects, and whether players find these experiences rewarding at all. We analyzed 121 players' accounts of emotionally moving game experiences in terms of the feelings and thoughts they evoked, different PX constructs, as well as game-related and personal factors contributing to these. We found that most players enjoyed and appreciated experiencing negatively valenced emotions, such as sadness. Emotions were evoked by a variety of interactive and non-interactive game aspects, such as in-game loss, character attachment and (lack of) agency, but also personal memories, and were often accompanied by (self-)reflection. Our findings highlight the potential of games to provide emotionally rewarding and thought-provoking experiences, as well as outline opportunities for future research and design of such experiences. They also showcase that negative affect may contribute to enjoyment, thereby extending our notion of positive player experience.
引用
收藏
页码:2996 / 3006
页数:11
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