Investigating the Performance of Path-Searching Tasks in Depth on Multiview Displays

被引:7
作者
Hassaine, Djamel [1 ]
Holliman, Nicolas S. [1 ]
Liversedge, Simon P. [2 ]
机构
[1] Univ Durham, Dept Comp Sci, Durham DH1 3LE, England
[2] Univ Southampton, Sch Psychol, Southampton SO9 5NH, Hants, England
关键词
Graphics; Experimentation; Human Factors; Stereopsis; motion parallax; multiview displays; viewpoint density; CUE COMBINATION; MOTION PARALLAX; BINOCULAR DISPARITY; PERCEPTION; TEXTURE; SHAPE; STEREOPSIS; FUSION;
D O I
10.1145/1857893.1857901
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
Multiview auto-stereoscopic displays support both stereopsis and head motion parallax depth cues and could be superior for certain tasks. Previous work suggests that a high viewpoint density (100 views/10cm at the eye) is required to convincingly support motion parallax. However, it remains unclear how viewpoint density affects task performance, and this factor is critical in determining display and system design requirements. Therefore, we present a simulated multiview display apparatus to undertake experiments using a path-searching task in which we control two independent variables: the stereoscopic depth and the viewpoint density. In the first experiment, we varied both cues and found that even small amounts of stereo depth (2cm) reliably improved task accuracy and reduced latency, whereas there was no evidence of dependence on viewpoint density. In the second experiment, we switched off the stereoscopic cue and varied viewpoint density alone. We found that for these monoscopic images increasing viewpoint density resulted in some reduction in response latency (up to eight views/10cm) but had no effect on accuracy. We conclude for cases where occlusion is not an overriding factor that low viewpoint densities may be sufficient to enable effective path-searching task performance.
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页数:18
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