Proteo: A Framework for Serious Games in Telerehabilitation

被引:10
作者
Bernava, Giuseppe [1 ]
Nucita, Andrea [2 ]
Iannizzotto, Giancarlo [2 ]
Capri, Tindara [3 ]
Fabio, Rosa Angela [3 ]
机构
[1] Inst Biomed Res & Innovat IRIB CNR, Ist Marino, Via Torre Bianca, I-98164 Messina, Italy
[2] Univ Messina, Dept Cognit Sci Psychol Educ & Cultural Studies, I-98122 Messina, Italy
[3] Univ Messina, Dept Clin & Expt Med, I-98121 Messina, Italy
来源
APPLIED SCIENCES-BASEL | 2021年 / 11卷 / 13期
关键词
telerehabilitation; serious games; human-computer interaction; MUSCULOSKELETAL CONDITIONS; REHABILITATION; DELIVERY; MERLIN;
D O I
10.3390/app11135935
中图分类号
O6 [化学];
学科分类号
0703 ;
摘要
Within the context of telerehabilitation, serious games have a significant role, but creating software for serious games is resource demanding. We present Proteo, a modular and open-source framework for developing serious games from scratch. We also present two serious game implementation examples with analysis of end user and therapist/researcher satisfaction. By involving a group of 11 specialized therapists and 9 end users we analyzed the Proteo's user satisfaction. We found that both groups scored high for the level of involvement, and the therapists scored also high for the level of suitability. More in depth, both groups showed significant differences between positive and negative feelings, with positive feelings scoring higher than negative ones. Finally, the user level of suitability was reported as high while the difficulty of the system and the difficulty of the task were reported as low. Proteo has proven to be a useful tool to develop serious games for telerehabilitation and has been well accepted by the users involved in the evaluation tests.
引用
收藏
页数:21
相关论文
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