Cloud E-learning for Mechatronics: CLEM

被引:22
作者
Chao, Kuo-Ming [1 ]
James, Anne E. [1 ]
Nanos, Antonios G. [1 ]
Chen, Jen-Hsiang [1 ]
Stan, Sergiu-Dan [2 ]
Muntean, Ionut [2 ]
Figliolini, Giorgio [3 ]
Rea, Pierluigi [3 ]
Bouzgarrou, Chedli B. [4 ]
Vitliemov, Pavel [5 ]
Cooper, Joshua [6 ]
van Capelle, Juergen [7 ]
机构
[1] Coventry Univ, Fac Engn & Comp, Distributed Syst & Modelling DSM Res Grp, Coventry CV1 5FB, W Midlands, England
[2] Tech Univ Cluj Napoca, Dept Mechatron, Cluj Napoca, Romania
[3] Univ Cassino & Southern Lazio, I-03043 Cassino, Italy
[4] IFMA, F-63175 Aubiere, France
[5] Univ Ruse Angel Kanchev, Ruse 7017, Bulgaria
[6] Hildebrand Technol Ltd, London W1T 3JL, England
[7] ESTA Bildungswerk, D-32545 Bad Oeynhausen, Germany
来源
FUTURE GENERATION COMPUTER SYSTEMS-THE INTERNATIONAL JOURNAL OF ESCIENCE | 2015年 / 48卷
关键词
Cloud computing; Mechatronics; E-learning; Remote virtual laboratories; Community; Ecosystem; INTERNET;
D O I
10.1016/j.future.2014.10.033
中图分类号
TP301 [理论、方法];
学科分类号
081202 ;
摘要
This paper describes results of the CLEM project, Cloud E-learning for Mechatronics. CLEM is an example of a domain-specific cloud that is especially tuned to the needs of VET (Vocational, Education and Training) teachers. An interesting development has been the creation of remote laboratories in the cloud. Learners can access such laboratories to support their practical learning of mechatronics without the need to set up laboratories at their own institutions. The cloud infrastructure enables multiple laboratories to come together virtually to create an ecosystem for educators and learners. From such a system, educators can pick and mix materials to create suitable courses for their students and the learners can experience different types of devices and laboratories through the cloud. The paper provides an overview of this new cloud-based e-learning approach and presents the results. The paper explains how the use of cloud computing has enabled the development of a new method, showing how a holistic e-learning experience can be obtained through use of static, dynamic and interactive material together with facilities for collaboration and innovation. (C) 2014 Elsevier B.V. All rights reserved.
引用
收藏
页码:46 / 59
页数:14
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