Memory boosts turn taking in evolutionary dilemma games

被引:5
作者
Wang, Tao [1 ]
Chen, Zhigang [2 ]
Yang, Lei [1 ]
Zou, You [3 ]
Luo, Juan [1 ]
机构
[1] Hunan Univ, Coll Comp Sci & Elect Engn, Changsha 410082, Hunan, Peoples R China
[2] Cent South Univ, Sch Software, Changsha 410083, Hunan, Peoples R China
[3] Cent South Univ, Ctr High Performance Comp, Changsha 410083, Hunan, Peoples R China
基金
中国国家自然科学基金;
关键词
Cooperation; R reciprocity; ST reciprocity; P reciprocity; TFT; WSLS; TIT-FOR-TAT; WIN-STAY; ALTERNATING RECIPROCITY; PROMOTE COOPERATION; PRISONERS-DILEMMA; LOSE-SHIFT; STRATEGIES; EMERGENCE; DYNAMICS; LIFETIME;
D O I
10.1016/j.biosystems.2015.03.006
中图分类号
Q [生物科学];
学科分类号
07 ; 0710 ; 09 ;
摘要
Spontaneous turn taking phenomenon can be observed in many self-organized systems, and the mechanism is unclear. This paper tries to model it by evolutionary dilemma games with memory mechanism. Prisoner's dilemma, Snowdrift (including Leader and Hero) and Stag-hunt games are unified on an extended S-T plane. Agents play game with all the others and make decision by the last game histories. The experiments find that when agents remember last 2-step histories or more, a kind of cooperative turn taking (CAD) bursts at the area of Snowdrift game with restriction of S + T > 2R and S not equal T, while the consistent strategy (DorC) gathers on the line of S + T > 2R and S = T. We also find that the system's fitness ratio greatly improved with 2-step memory. (C) 2015 Elsevier Ireland Ltd. All rights reserved.
引用
收藏
页码:30 / 39
页数:10
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