Motion cueing in the Renault driving simulator

被引:92
作者
Reymond, G [1 ]
Kemeny, A [1 ]
机构
[1] Technoctr Renault, RENAULT Res Dept, Vehicle Simulat & Percept Grp, F-78288 Guyancourt, France
关键词
Algorithms - Automobiles - High pass filters - Motion control;
D O I
10.1076/vesd.34.4.249.2059
中图分类号
TH [机械、仪表工业];
学科分类号
0802 ;
摘要
Motion cueing in a driving simulator is necessary for advanced studies requiring drivers to accurately perceive and control the motion of their vehicle. The Renault Dynamic Simulator uses a 6-axes electromechanical mobile platform with an adequate motion control software. The physical and perceptual validity of the motion cueing is analyzed with respect to actual vehicle acceleration data and human self-motion perception criteria. Within the actuator displacement limits, it is capable of directly rendering transient vehicle accelerations whereas sustained linear acceleration cues are simulated by a coordinated platform tilt. Acceleration transients are extracted by high-pass filtering, but a classical implementation based on linear filters may produce artifacts in some key driving situations. A non-linear motion cueing algorithm was developed to anticipate and reduce these false motion cues.
引用
收藏
页码:249 / 259
页数:11
相关论文
共 9 条
[1]  
BLOCHE S, 1997, P DRIV SIM C DSC 97, P85
[2]  
Boff K. R., 1988, ENG DATA COMPENDIUM
[3]  
Garrott W.R., 1994, 940227 SAE
[4]  
GUEDRY FE, 1974, HDB SENSORY PHYSIO 2, V6, P3
[5]  
JOUBERT T, 1997, P 8 INT TRAIN EQ C, P421
[6]  
KEMENY A, 1994, P IMAGE 7 C, P112
[7]  
Kemeny A., 1993, P INT TRAIN EQ C EXH, P67
[8]  
NAHON MA, 1989, J GUIDANCE, V3, P356
[9]  
REYMOND G, 1999, P DRIV C PAR JUL 199, P123