Agile science: creating useful products for behavior change in the real world

被引:132
作者
Hekler, Eric B. [1 ]
Klasnja, Predrag [2 ]
Riley, William T. [3 ]
Buman, Matthew P. [1 ]
Huberty, Jennifer [1 ]
Rivera, Daniel E. [1 ]
Martin, Cesar A. [1 ]
机构
[1] Arizona State Univ, Sch Nutr & Hlth Promot, 500 N 3rd St, Phoenix, AZ 85003 USA
[2] Univ Michigan, Ann Arbor, MI 48109 USA
[3] NIH, Bldg 10, Bethesda, MD 20892 USA
基金
美国国家科学基金会;
关键词
Behavior change; Implementation science; Research methods; INTERVENTIONS; HEALTH; FEASIBILITY; GUIDANCE; SYSTEMS; DESIGN; PILOT;
D O I
10.1007/s13142-016-0395-7
中图分类号
R1 [预防医学、卫生学];
学科分类号
1004 ; 120402 ;
摘要
Evidence-based practice is important for behavioral interventions but there is debate on how best to support real-world behavior change. The purpose of this paper is to define products and a preliminary process for efficiently and adaptively creating and curating a knowledge base for behavior change for real-world implementation. We look to evidence-based practice suggestions and draw parallels to software development. We argue to target three products: (1) the smallest, meaningful, self-contained, and repurposable behavior change modules of an intervention; (2) "computational models" that define the interaction between modules, individuals, and context; and (3) "personalization" algorithms, which are decision rules for intervention adaptation. The "agile science" process includes a generation phase whereby contender operational definitions and constructs of the three products are created and assessed for feasibility and an evaluation phase, whereby effect size estimates/casual inferences are created. The process emphasizes early-and-often sharing. If correct, agile science could enable a more robust knowledge base for behavior change.
引用
收藏
页码:317 / 328
页数:12
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