Real-Time Simulation of Aeolian Sand Movement and Sand Ripple Evolution: A Method Based on the Physics of Blown Sand

被引:7
作者
Wang, Ning [1 ]
Hu, Bao-Gang [2 ]
机构
[1] Chinese Acad Sci, Natl Space Sci Ctr, Beijing 100190, Peoples R China
[2] Chinese Acad Sci, Inst Automat, Sinofrench Lab Comp Sci Automat & Appl Math, Natl Lab Pattern Recognit, Beijing 100190, Peoples R China
关键词
physically based modeling; sand ripple evolution; aeolian erosion; particle systems; GPU;
D O I
10.1007/s11390-012-1212-5
中图分类号
TP3 [计算技术、计算机技术];
学科分类号
0812 ;
摘要
Simulation and visualization of aeolian sand movement and sand ripple evolution are a challenging subject. In this paper, we propose a physically based modeling and simulating method that can be used to synthesize sandy terrain in various patterns. Our method is based on the mechanical behavior of individual sand grains, which are widely studied in the physics of blown sand. We accounted significant mechanisms of sand transportation into the sand model, such as saltation, successive saltation and collapsing, while simplified the vegetation model and wind field model to make the simulation feasible and affordable. We implemented the proposed method on the programming graphics processing unit (GPU) to get real-time simulation and rendering. Finally, we proved that our method can reflect many characteristics of sand ripple evolution through several demonstrations. We also gave several synthesized desert scenes made from the simulated height field to display its significance on application.
引用
收藏
页码:135 / 146
页数:12
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