Real-time path planning in dynamic virtual environments using multiagent navigation graphs

被引:65
作者
Sud, Avneesh [1 ]
Andersen, Erik [2 ]
Curtis, Sean [3 ]
Lin, Ming C. [3 ]
Manocha, Dinesh [3 ]
机构
[1] Microsoft Corp, Redmond, WA 98052 USA
[2] Univ Washington, Dept Comp Sci & Engn, Seattle, WA 98195 USA
[3] Univ N Carolina, Dept Comp Sci, Chapel Hill, NC 27599 USA
关键词
crowd simulation; Voronoi diagram; motion planning;
D O I
10.1109/TVCG.2008.27
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
We present a novel approach for efficient path planning and navigation of multiple virtual agents in complex dynamic scenes. We introduce a new data structure, Multiagent Navigation Graph ( MaNG), which is constructed using first- and second-order Voronoi diagrams. The MaNG is used to perform route planning and proximity computations for each agent in real time. Moreover, we use the path information and proximity relationships for the local dynamics computation of each agent by extending a social force model [ 15]. We compute the MaNG using graphics hardware and present culling techniques to accelerate the computation. We also address undersampling issues and present techniques to improve the accuracy of our algorithm. Our algorithm is used for real-time multiagent planning in pursuit-evasion, terrain exploration, and crowd simulation scenarios consisting of hundreds of moving agents, each with a distinct goal.
引用
收藏
页码:526 / 538
页数:13
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