Interaction by Hand-Tracking in a Virtual Reality Environment

被引:4
作者
de Castro, Mateus C. L. [1 ]
Xavier, Joao P. de A. [1 ]
Rosa, Paulo F. F. [1 ]
de Oliveira, Jauvane C. [2 ]
机构
[1] Inst Militar Engn IME, Comp Engn Dept, Rio De Janeiro, Brazil
[2] Lab Nacl Comp Cient, Coordinat Math & Computat Methods, Petropolis, RJ, Brazil
来源
2021 22ND IEEE INTERNATIONAL CONFERENCE ON INDUSTRIAL TECHNOLOGY (ICIT) | 2021年
关键词
Neural Networks; Deep Learning; Virtual Reality; Real-time Systems; Image Processing; Pose Detection; Computer Vision;
D O I
10.1109/ICIT46573.2021.9453573
中图分类号
T [工业技术];
学科分类号
08 ;
摘要
This article describes the elaboration of a low-cost system that allows user interaction with VR environments modeled in Unity and viewed through Google Cardboard. The proposed system divides the processing in a client-server architecture in which the VR experience is executed on the client, while it sends pictures captured from the mobile device inside the Card Board to the server. This server processes the hand pose information and sends it to the client.
引用
收藏
页码:895 / 900
页数:6
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