Modeling Individual and Team Behavior through Spatio-temporal Analysis

被引:24
作者
Ahmad, Sabbir [1 ]
Bryant, Andy [1 ]
Kleinman, Erica [1 ]
Teng, Zhaoqing [1 ]
Nguyen, Truong-Huy D. [2 ,3 ]
El-Nasr, Magy Seif [1 ]
机构
[1] Northeastern Univ, Boston, MA 02115 USA
[2] Fordham Univ, Bronx, NY 10458 USA
[3] Google, YouTube Team, Mountain View, CA 94043 USA
来源
CHI PLAY'19: PROCEEDINGS OF THE ANNUAL SYMPOSIUM ON COMPUTER-HUMAN INTERACTION IN PLAY | 2019年
关键词
Player Modeling; Human-in-the-Loop; Spatio-temporal Visualization; Data Labeling; Team Behavior;
D O I
10.1145/3311350.3347188
中图分类号
TP3 [计算技术、计算机技术];
学科分类号
0812 ;
摘要
Modeling players' behaviors in games has gained increased momentum in the past few years. This area of research has wide applications, including modeling learners and understanding player strategies, to mention a few. In this paper, we present a new methodology, called Interactive Behavior Analytics (IBA), comprised of two visualization systems, a labeling mechanism, and abstraction algorithms that use Dynamic Time Warping and clustering algorithms. The methodology is packaged in a seamless interface to facilitate knowledge discovery from game data. We demonstrate the use of this methodology with data from two multiplayer team-based games: Boom-Town, a game developed by Gallup, and DotA 2. The results of this work show the effectiveness of this method in modeling, and developing human-interpretable models of team and individual behavior.
引用
收藏
页码:601 / 612
页数:12
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